/**
* Represents the salsa store in the game, which is a drawable object.
* The store is displayed using an image and its x-position is randomized.
*
* @class SalsaStore
* @extends DrawableObject
*/
class SalsaStore extends DrawableObject {
/**
* The width of the salsa store.
* @type {number}
*/
width = 250;
/**
* The height of the salsa store.
* @type {number}
*/
height = 250;
/**
* The y-coordinate of the salsa store.
* @type {number}
*/
y = 200;
/**
* The x-coordinate of the salsa store.
* @type {number}
*/
x = 200;
/**
* Creates a new SalsaStore instance.
* Loads the salsa store image, sets collision offsets, and randomizes the x-position.
*/
constructor() {
super().loadImage("img/salsa_store.png");
this.offset.top = 25;
this.offset.bottom = 35;
this.x = 500 + Math.random() * (10000 - 500);
}
/**
* Resets the salsa store's x-position by randomizing it within a specified range.
*/
reset() {
this.x = 500 + Math.random() * (10000 - 500);
}
}