Class: AudioManager

AudioManager(world)

Manages audio functionalities within the game.

Constructor

new AudioManager(world)

Creates an instance of AudioManager. Initializes all sound effects and background music.
Parameters:
Name Type Description
world Object The game world instance.
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Methods

startBackroundsound()

Starts the background sound if the music is not muted. Checks the mute status stored in localStorage under "MusikMute" and plays the background sound if the stored status is "false". If no mute status is found, it initializes it to "false".
Source: