Constructor
new Chicken()
Constructs a new chicken, loads its images, sets its initial position,
speed, and starts the animation.
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Members
IMAGES_DEAD :Array.<string>
An array of image paths for the chicken's death animation.
Type:
- Array.<string>
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IMAGES_WALKING :Array.<string>
An array of image paths for the chicken's walking animation.
Type:
- Array.<string>
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Methods
animate()
Handles the chicken's movement and animation intervals for walking and death.
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moveEnemie()
Moves the chicken to the left at a set interval, provided it is not dead.
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resetEnemy()
Resets the chicken's position, energy, and speed, and revives it if dead.
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