Class: Clout

Clout()

new Clout()

Represents a single cloud in the game's background, extending the MovableObject class. The cloud moves from right to left at a constant rate.
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Extends

Members

acceleration :number

Acceleration used for gravity effects.
Type:
  • number
Inherited From:
Source:

animationInterval :number

Interval ID for the cloud's animation.
Type:
  • number
Source:

currentImage :number

Index of the current image in the animation cycle.
Type:
  • number
Inherited From:
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enemyIsDead :boolean

Indicates if the enemy is dead. Not used for characters.
Type:
  • boolean
Inherited From:
Source:

energy :number

The energy level of the object.
Type:
  • number
Inherited From:
Source:

height :number

The height of the cloud.
Type:
  • number
Source:

lastHit :number

Timestamp of the last time the object was hit.
Type:
  • number
Inherited From:
Source:

moveInterval :number|undefined

Interval ID for movement-related loops.
Type:
  • number | undefined
Inherited From:
Source:

speed :number

Horizontal speed of the object.
Type:
  • number
Inherited From:
Source:

speedY :number

Vertical speed of the object.
Type:
  • number
Inherited From:
Source:

width :number

The width of the cloud.
Type:
  • number
Source:

y :number

The y-coordinate of the cloud.
Type:
  • number
Source:

Methods

animate()

Starts or restarts the animation interval that continuously moves the cloud to the left.
Source:

applyGravity()

Applies gravity to the object by updating its vertical position. The object's vertical speed is decreased by its acceleration at regular intervals.
Inherited From:
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hit()

Reduces the object's energy when hit. If the energy drops below zero, it is set to zero. Otherwise, the last hit timestamp is updated.
Inherited From:
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isAboveGround() → {boolean}

Determines if the object is currently above the ground. Ground detection differs based on the type of object.
Inherited From:
Source:
Returns:
True if the object is above the ground, otherwise false.
Type
boolean

isColliding(obj) → {boolean}

Checks if this object is colliding with another movable object. Collision detection accounts for offset values for more accurate boundaries.
Parameters:
Name Type Description
obj MovableObject The other object to check collision against.
Inherited From:
Source:
Returns:
True if a collision is detected, otherwise false.
Type
boolean

isDead() → {boolean}

Determines if the object is dead based on its energy level.
Inherited From:
Source:
Returns:
True if the object's energy is zero, otherwise false.
Type
boolean

isHurt() → {boolean}

Checks if the object is currently in a hurt state. An object is considered hurt if it was hit within the last second.
Inherited From:
Source:
Returns:
True if the object is hurt, otherwise false.
Type
boolean

jump()

Initiates a jump by setting the vertical speed to a positive value.
Inherited From:
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moveLeft()

Moves the object to the left by its horizontal speed.
Inherited From:
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moveRight()

Moves the object to the right by its horizontal speed.
Inherited From:
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playAnimation(images)

Animates the object by cycling through a set of images. The displayed image is updated based on the current animation frame.
Parameters:
Name Type Description
images Array.<string> An array of image paths used for the animation.
Inherited From:
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reset()

Resets the cloud by assigning it a new random x-position and restarting its movement animation.
Source:

Clout()

new Clout()

Creates a new Clout instance. Loads the cloud image, sets a random x-position, and starts the movement animation.
Source:

Members

acceleration :number

Acceleration used for gravity effects.
Type:
  • number
Inherited From:
Source:

animationInterval :number

Interval ID for the cloud's animation.
Type:
  • number
Source:

currentImage :number

Index of the current image in the animation cycle.
Type:
  • number
Inherited From:
Source:

enemyIsDead :boolean

Indicates if the enemy is dead. Not used for characters.
Type:
  • boolean
Inherited From:
Source:

energy :number

The energy level of the object.
Type:
  • number
Inherited From:
Source:

height :number

The height of the cloud.
Type:
  • number
Source:

lastHit :number

Timestamp of the last time the object was hit.
Type:
  • number
Inherited From:
Source:

moveInterval :number|undefined

Interval ID for movement-related loops.
Type:
  • number | undefined
Inherited From:
Source:

speed :number

Horizontal speed of the object.
Type:
  • number
Inherited From:
Source:

speedY :number

Vertical speed of the object.
Type:
  • number
Inherited From:
Source:

width :number

The width of the cloud.
Type:
  • number
Source:

y :number

The y-coordinate of the cloud.
Type:
  • number
Source:

Methods

animate()

Starts or restarts the animation interval that continuously moves the cloud to the left.
Source:

applyGravity()

Applies gravity to the object by updating its vertical position. The object's vertical speed is decreased by its acceleration at regular intervals.
Inherited From:
Source:

hit()

Reduces the object's energy when hit. If the energy drops below zero, it is set to zero. Otherwise, the last hit timestamp is updated.
Inherited From:
Source:

isAboveGround() → {boolean}

Determines if the object is currently above the ground. Ground detection differs based on the type of object.
Inherited From:
Source:
Returns:
True if the object is above the ground, otherwise false.
Type
boolean

isColliding(obj) → {boolean}

Checks if this object is colliding with another movable object. Collision detection accounts for offset values for more accurate boundaries.
Parameters:
Name Type Description
obj MovableObject The other object to check collision against.
Inherited From:
Source:
Returns:
True if a collision is detected, otherwise false.
Type
boolean

isDead() → {boolean}

Determines if the object is dead based on its energy level.
Inherited From:
Source:
Returns:
True if the object's energy is zero, otherwise false.
Type
boolean

isHurt() → {boolean}

Checks if the object is currently in a hurt state. An object is considered hurt if it was hit within the last second.
Inherited From:
Source:
Returns:
True if the object is hurt, otherwise false.
Type
boolean

jump()

Initiates a jump by setting the vertical speed to a positive value.
Inherited From:
Source:

moveLeft()

Moves the object to the left by its horizontal speed.
Inherited From:
Source:

moveRight()

Moves the object to the right by its horizontal speed.
Inherited From:
Source:

playAnimation(images)

Animates the object by cycling through a set of images. The displayed image is updated based on the current animation frame.
Parameters:
Name Type Description
images Array.<string> An array of image paths used for the animation.
Inherited From:
Source:

reset()

Resets the cloud by assigning it a new random x-position and restarting its movement animation.
Source: