/**
* Represents a collectible salsa bottle in the game, extending the MovableObject class.
* This class handles the initial loading of the bottle's image and collision offsets,
* as well as providing a reset method for repositioning.
*/
class CollectiblBottel extends MovableObject {
width = 70;
height = 80;
y = 340;
/**
* Constructs a new collectible bottle, loads its image, sets collision offsets,
* and initializes its horizontal position randomly within a given range.
*/
constructor() {
super().loadImage("img/6_salsa_bottle/1_salsa_bottle_on_ground.png");
this.offset.top = 10;
this.offset.bottom = 5;
this.offset.left = 25;
this.offset.right = 10;
this.x = 500 + Math.random() * (10050 - 500);
this.active = true;
}
/**
* Resets the horizontal position of the bottle to a new random value
* within the specified range.
*/
reset(){
this.x = 500 + Math.random() * (10050 - 500);
this.active = true;
}
}